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ABSTRACT
Program Title: WIN$BIG, Version 5 (23 May 88)
Author: Copyright 1987, 1988 by
Colonel C. F. Mowery, Jr., USAF (Ret.)
406 Van Reed Manor Drive
Brandon FL 33511
Tel: (813) 689-4212
Summary:
WIN$BIG is a system of programs for players in any lottery or
other number game. The system:
-- assists in number selection by identifying trends,
patterns, sums, and number frequency from past draw-
ings, and by a number-wheeling utility,
-- suggests specific numbers to play that are customized
for a given game and based on the user's choice of
methods: frequency/probability, permutations, random
numbers, and/or the "WIN$BIG Mystery Method",
-- via the "auto-match" utility, matches numbers played
with numbers drawn and identifies wins (including bonus
wins),
-- maintains records of drawing dates, amounts bet and won
(including "instant wins"), numbers drawn, and overall
won/lost status for each game, both individually and
cumulatively, and
-- can be used for virtually any number game, including
the unusual New Jersey 6-Card Lotto, and all other U.S.
and Canadian lotteries. (See Limitations below.)
System Requirements:
WIN$BIG may be run on any IBM-PC or PC-compatible with 256K RAM,
one 5.25" drive, and a monitor, using PC-DOS or MS-DOS, version 2
or higher. A printer, hard disk and color monitor are recommended
but not required. Graphics capability is not required.
Unpacking Procedure:
If you unpack and use WIN$BIG on a hard disk, no special prepara-
tions are required and you can skip this explanation.
The unpacked files from the archive will not fit on the same 360K
floppy disk with the archive file, WIN$BIG2.ARC. Therefore, when
unpacking from a floppy, you should designate another drive as the
destination for the unpacked files. The command would be:
<utility> WIN$BIG2 <drive>
-- or --
<utility> X WIN$BIG2 <drive>
where <utility> is the name of the unpacking program (such as
PKXARC), and <drive> is the designation of the drive (and path, if
appropriate) to which the unpacked files will be copied.
To allow even more space for data files after you've used the
program for many drawings and/or games, you can move the files
WIN$BIG.DOC, PRSWAP.COM and INSTALL.EXE to another disk.
WIN$BIG.CFG:
The file WIN$BIG.CFG contains the configuration data required to
run the system. As originally furnished, this file includes the
configuration of the 3 sample games. It's a good idea to make a
backup copy of the entire system but, as a minimum, you should
make a copy of WIN$BIG.CFG on a different disk as a backup. (See
"Installation of a New Data Base" below.) Version 5 also includes
the configuration data for the Florida Lotteries: Cash 3 and Lotto
and the winning numbers drawn in both through 22 May 88.
Playing-Card Games:
Since version 2, WIN$BIG has included provisions for playing-card
games, such as the New Jersey 6-Card Lotto. In this type of game,
instead of numbers, the 52 cards in a standard playing-card deck
are used.
WIN$BIG handles this type of game as if it were a number game by
assigning a number from 1 to 52 to each of the cards in a standard
deck. Each number always applies to the same card.
For a playing-card game, at appropriate places throughout the
system, WIN$BIG displays the card designations instead of the
numbers. When using WIN$BIG for such a game, keep in mind that
all references to `numbers' in the prompts, instructions and this
documentation are intended to refer to the appropriately numbered
`cards'.
Since the on-screen display will show the card designations when
appropriate, you do not need to remember which number applies to
which card, but you may find it convenient to keep handy a list of
the number-to-card translations used by WIN$BIG, which are:
1 to 13 = Ace to King of Hearts
14 to 26 = Ace to King of Diamonds
27 to 39 = Ace to King of Clubs
40 to 52 = Ace to King of Spades
Otherwise, playing-card games are handled in all respects in
exactly the same way as number games.
Program Functions:
Enter WIN$BIG and press Return to load the Main Menu.
The batch file and installation program (see below) are the only
programs that should be run directly from DOS. If other programs
are run without going through the Main Menu, the data files may
not be properly maintained.
The Main Menu provides access to all other programs in the WIN$BIG
system. It also provides, via the function keys, on-screen
descriptions of each of the choices on the Main Menu, information
about printing screen displays, information about using WIN$BIG
for playing-card games, and some general instructions. More
specific instructions are provided on-screen as each separate
function of WIN$BIG is accessed.
The following are summaries of the various system functions
together with the Main Menu item numbers and titles that provide
access to the functions:
1. Configure a New Game/Change Game Configuration
The configuration procedure serves three purposes. First, it
enables the user to change the random number generator seed.
Second, it allows the user to add, change or delete up to 10
permutation sources, such as social security numbers, phone
numbers, birth dates, lucky numbers, etc. Third, and most
important, by answering specific questions, the user can easily
configure WIN$BIG for use with up to 9 different lotteries and
later change that configuration. (See also "Installation of a
New Data Base" below.)
2. Select Numbers (Plus: Analyze Past Drawings)
The number selection program serves two purposes. First, it
will suggest several numbers customized for the game identified
by the user and based on the user's choice of four methods.
a. The Permutation Method suggests combinations of
the digits in the permutation sources that were input via
the configuration program (Item 1).
b. The Random Number Method suggests random numbers
from a list generated according to the current random number
generator seed. A new seed is automatically implemented each
time the program is run, but the user, via the configuration
program (Item 1), can select a different seed, including one
that was used during a prior program run.
c. The Frequency/Probability Method suggests numbers
based on the frequency of appearance of numbers in past
drawings. It also displays past numbers drawn in ascending or
descending order of frequency for Lotto and Keno type games,
such as Florida's weekly Lotto game, and provides a number-
wheeling utility for one-number games, such as Florida's Cash 3
daily game.
d. The WIN$BIG Mystery Method suggests numbers
according to an undescribed procedure devised by the author.
Analyze Past Drawings: A separate program accessed via Item 5
on the Number Selection Menu analyzes the results of past
drawings and displays a detailed chart on which can be seen
trends or patterns within ranges of numbers; high, low,
average, mean and median total sums (the total value of the
numbers or digits in one drawing); numbers or digits that
appeared in forward and reverse consecutive series; repeated
digits within a number; and numbers repeated in consecutive
drawings. The chart also suggests for bets several numbers or
ranges of numbers based on the most significant analysis data.
(Version 5 includes the number of zero digits drawn in one-
number games that use a zero digit, but the count for zeros
appears separately, above the area in which the digits 1 thru 9
are counted.)
3. Enter Numbers Played and Amounts Bet in Each Game
The betting program is the vehicle for storing the numbers that
were or will be actually played (bet on) in any game and the
amounts bet. The numbers selected under Item 2 above, if any,
are presented to the user for a decision as to which will be
bet on. The numbers identified for bets may later be added to
or deleted if desired. Also, the user may enter his or her own
numbers, apart from those suggested by the program.
4. Auto-Match Numbers Drawn With Numbers Played
The match program is used to enter the date of a drawing in a
given game and the numbers that were drawn. Then the program
compares those numbers with the numbers bet on (Item 3 above),
provides an on-screen report of the matches, and identifies any
wins according to the ways to win established when the game was
configured (Item 1 above). The auto-match reports are also
saved in disk files designed for copying to a printer. These
files, WINNERS1.DAT through WINNERS9.DAT (for games 1 through
9), are the only files that the user should have any reason to
access directly. All other data is accessed and displayed via
one of the programs.
5. Enter $ Won & View Overall Status For All Games
The status program serves two purposes. It provides the
vehicle for entering the amounts won after any drawing, and it
maintains and displays records of the individual and cumulative
results of each drawing, including amounts bet and won, net
balances, and the numbers drawn.
6. Run Sample Games: Lotto, Keno or One-Number
The game program draws numbers for each of three sample games.
WIN$BIG is furnished with the configuration for these games
already established. Their only purpose is to give the user an
opportunity to practice using all parts of the programs before
applying WIN$BIG to a real game.
a. The Lotto game draws six regular numbers and a
Bonus Number, all in the range 1 to 60.
b. The Keno game draws 20 numbers in the range 1 to
80. (As in a real Keno game, from 1 to 15 numbers may be
selected for bets.)
c. The One-Number game draws a 4-digit number in the
range 1111 to 9999. (One-Number is configured for the possibi-
lity of an Instant Win and a routine in the betting procedure,
for this game only, may occassionally indicate that an Instant
Win occurred just to add a touch of realism.)
7. Exit to Disk Operating System (DOS)
All programs return the user to the Main Menu, which is the
only appropriate place for exiting to DOS. If the exit option
is chosen, the program will remind the user of certain configu-
ration changes made and provide the option of saving or
ignoring those changes. These save options enable the user to
experiment with "what if" configurations without having to
reconfigure the game after the experiment. (Some initial
configuration items for each game may not be ignored or later
changed. On-screen instructions show which ones they are.)
Installation of a New Data Base:
The program INSTALL.EXE permits the user to create a new data base
on a separate disk (or directory) in order to handle another 9
different lotteries. Thus, there is no limit to the number of
games that can be handled by WIN$BIG. The installation program is
not accessed by the Main Menu and can only be used from the DOS
level with the distribution disk in drive A:. Instructions are
provided on-screen by the program and it can be exited after
reading them and before any installation is initiated. Installa-
tion of a new data base is also described in the instructions
accessed from the Main Menu (F1).
At the DOS level, place the WIN$BIG distribution disk in drive A,
enter INSTALL and press Return. Then follow carefully the on-
screen instructions.
By keeping a backup copy of the original WIN$BIG.CFG data file,
you can also have your new data base include the sample games. To
do so, after using INSTALL, copy the backup copy of the original
WIN$BIG.CFG file to the disk on which you installed the new data
base.
Limitations:
Lotto and Keno games in which the lowest number that can be drawn
is a 0, if any such games exist, cannot be handled by WIN$BIG.
All Lotto and Keno type games of which I am aware have 1 as their
lowest number and WIN$BIG handles them perfectly.
One-number games that use a 0 digit, such as Florida's Cash 3
daily game, can be handled by WIN$BIG, version 5, with the
following exceptions:
-- A number with all 0's (e.g. 000 in Florida's Cash 3
game), cannot be selected from the list suggested during the
select-numbers procedure, cannot be entered as a number bet on,
cannot be entered as the number drawn and, as a result, cannot be
handled by the auto-match function. If you want to bet on 000 or
if 000 is ever drawn as a winning number, you'll have to record it
outside of WIN$BIG.
-- Numbers that include one or more zeros with at least one
non-zero digit can be handled by WIN$BIG. However, if the number
begins with one or more leading zeros, none of the displays in
WIN$BIG will show the leading zero(s). For example, the number
056 will be shown as 56 and the number 006 will be shown as 6.
Imbedded or trailing zeros will be displayed properly, e.g. 500,
506 or 560. Thus, for example, if you're dealing with a game
involving 3-digit numbers, such as Florida's Cash 3 game, and the
display shows a 1-digit number, you should assume that the number
has 2 leading zeros; and if the display includes a 2-digit number
for such a game, you should assume that the number has 1 leading
zero. (The auto-match procedure will properly match numbers with
leading zeros even though the display doesn't show the leading
zeros.)
-- The "WIN$BIG Mystery Method" for selecting numbers to bet
on will not display numbers with leading zeros in one-number
games, even if the game permits such numbers. In other words, for
a one-number game that draws a 3-digit number and uses the 0
digit, the smallest number that can be suggested by the Mystery
Method is 100.
-- For one-number games that use the digits 0 to 9 (ten
digits), the number-wheeling utility (in the number-selection
program) will show only the 9 most-frequently-drawn or 9 least-
frequently-drawn digits in each position instead of 10. In other
words, if you choose to see the most-frequently-drawn digits in
each position, you will not be shown the 10th ranked digits, i.e.
the least-frequently-drawn digit in each position. If you choose
to see the least-frequently-drawn digits, you will not be shown
the most-frequently-drawn (10th ranked) digit in each position.
Note that the 10th ranked digit (in any position) in order of
decreasing frequency will be the 1st ranked digit in order of
increasing frequency, and vice versa. Thus, in games that use all
ten of the digits 0 through 9, to see the frequency ranking of all
ten digits will require that you use both the ascending and
descending options.
-- On the Analysis Chart (main Menu Item 2, Selection Menu
Item 5), the 0 digit will not be shown as a repeated digit within
the numbers drawn in one-number games, when that is the case. It
will be counted as a repeat, however, if it repeats within the
number drawn in one-number games.
**********
Shareware Concept
You may freely copy and distribute the WIN$BIG system for non-commer-
cial use only, provided that you don't charge for the copying or
distribution or modify the programs or documentation.
WIN$BIG was developed over a period of several months and involved
hundreds of hours at the computer. If you find WIN$BIG useful, the
author would greatly appreciate your recognition of his time and effort
via a small monitary contribution in whatever amount you consider
appropriate. (The program jokingly suggests sending the author a share
of your winnings and, on reflection, maybe that's not a bad idea.)
**********
PRSWAP.COM
You will probably want to copy some of the display screens to a
printer, using the Shift-PrtSc procedure, particular screens generated
by the status program (Item 5 above). PRSWAP.COM is a memory-resident
public domain program (not by the author of WIN$BIG) that was included
in the archive file for users with printers that cannot handle the IBM
text-graphics solid-line characters used to draw the boxes and frames
on most displays. If PRSWAP is loaded before running WIN$BIG, screen
displays copied to the printer via Shift-PrtSc will have a more
pleasing appearance.
**********
OTHER PROGRAMS BY THE AUTHOR OF WIN$BIG
The following are available on the IBMPC-BBS of Tampa (813-963-6362)
and possibly other BBS's around the country, or from the author:
CMW.ARC is a scheduling and data base management system for a Community
Mobile Watch organization. A mobile watch is similar to Neighborhood
Watch or Crime Watch organizations, except that the mobile watch uses
mobile patrols communicating with each other and with a base station
via CB radios. CMW takes care of all scheduling and roster maintenance
functions and includes over 80 pages of documentation about the
organization of a mobile watch and the operation of the CMW system.
This system took 3 years to develop to its present state and is
currently used by the Bloomingdale Mobile Watch in Brandon, Florida.
BOXES2.ARC is a revised version of BOXES.ARC and contains the program
"Boxes In Basic". The program is designed to help Basic programmers
create attractive screen displays with frames or boxes around menus and
other significant items. First, the program lets you use the arrow
keys to draw up to 500 boxes on the screen. They may be squares or
rectangles of any size and in any location, and each side may be one of
4 different types of lines. Then you can add text anywhere on the
screen. When you've finished designing, drawing and editing the screen
display, the program outputs to a file (you name it) all of the
numbered Basic code lines necessary to recreate that display, beginning
with any line number of your choice. The output file is in ASCII and,
hence, can then be merged into another program via the Basic Interpre-
ter or a text editor. Or, you can run the output file as a Basic
program by itself to test it.
ANALYZE.ARC analyzes your text file and provides a wide variety of
statistics about the words and sentences, giving you a feel for your
writing style. It also provides a readability rating.
COLUMNIZ.ARC reduces by half the number of pages needed to print a hard
copy of a text file. It does so by combining each two pages into one
2-column page. It also inserts form feeds and optionally numbers the
pages and can continue the page-numbering across several files pertain-
ing to one document. (Requires a printer capable of compressed print.)
ENIGMA.ARC is a multi-faceted puzzle that challenges the user on
several levels, including the need to figure out not only the solutions
to the puzzles but also how the program operates for each puzzle.
There are no instructions -- but on-screen clues, both as to the puzzle
solutions and the program's operation, are available. However, most of
the clues are as enigmatic as the puzzles themselves.
To obtain all of the above programs from the author, send 3 blank disks
in a reusable mailer, together with return postage and an appropriate
monetary donation, to the author at the address above.
**********